11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Show off what you have made so far, get feedback on development.

Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby AlexG on Mon Feb 01, 2010 4:22 am

Thanks guys.
I already started compiling a list of things to fix and add.

Here it is. Final Day.

DAY 11: Navigation, Scavenge, Poster, VPK - Jan. 30, 2010

I got Scavenge to work. Navigation is complete. Poster and all the mission files and images have been created.

PM me if you want the link and beta test the map for me. I would appreciate it.

I will release a final version after I fix all the notes from the beta test.

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Some beauty shots:

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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby spare8ball on Mon Feb 01, 2010 4:45 am

Really good work man.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Phott on Mon Feb 01, 2010 1:12 pm

Awesome, but the outdoor lighting looks like fullbright to me, very bland.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby source-maps on Mon Feb 01, 2010 1:24 pm

Phott wrote:Awesome, but the outdoor lighting looks like fullbright to me, very bland.


its not the best lighting I've ever seen, but it fits the environment well :)
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby [JFG]Propaganda on Mon Feb 01, 2010 8:25 pm

I would have to say for such a short window top notch work.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Corigami on Mon Feb 01, 2010 11:13 pm

-Some of the doors and windows inside are missing frames
-Zombies won't jump down from the building with the "private lot" poster on it
-Snow look unnatural. It doesn't flow up around things, it's just flat in most areas.
-I didn't like the car being able to trigger the panic event.
-I'd like to see darker ambient lighting
-Zombies spawn stuck behind the wall perpendicular to the river and store
-infected could use quite a few more spawns
-Not enough cover. It was very easy to pick most of the infected off at a distance and you could kill tanks before they got in range. On my second try I got 7:30, I think it's much too easy.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby AlexG on Mon Feb 01, 2010 11:22 pm

Thanks for great feedback.
http://www.3denvironmentdesign.com/ - Free Downloads Ready-to-Use Game Environments & Models
http://www.WorldofLevelDesign.com - Level Design & Game Environment Tutorials
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Smurftyours on Mon Feb 01, 2010 11:24 pm

Although I don't own L4d2, I know when I see great art. Singlehandedly the best speed mapping I have ever seen.
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Pwnd_Ja wrote:P.S. Watch out for that guy Pwnd_Ja. Word is, he is a real prick...

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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby AlexG on Mon Feb 01, 2010 11:31 pm

Thanks Smurftyours. It was fun 11 days with pretty much no sleep. I had a lot of fun making this.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Phott on Mon Feb 01, 2010 11:34 pm

Yeah dude, this is AMAZING, I could never pull this off.
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby trcc on Tue Feb 02, 2010 2:24 am

Corigami wrote:-Some of the doors and windows inside are missing frames
-Zombies won't jump down from the building with the "private lot" poster on it
-Snow look unnatural. It doesn't flow up around things, it's just flat in most areas.
-I didn't like the car being able to trigger the panic event.
-I'd like to see darker ambient lighting
-Zombies spawn stuck behind the wall perpendicular to the river and store
-infected could use quite a few more spawns
-Not enough cover. It was very easy to pick most of the infected off at a distance and you could kill tanks before they got in range. On my second try I got 7:30, I think it's much too easy.


7:30 isn't very good tbh. Failing to go further than 7:30 means : 1. You are not really good at l4d or 2. the map is too hard. Which is contradicting your statement.
I didn't play much survival but At around 15:min you have 3 tanks simultaneously :D (if i remember correctly)
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby RA7 on Mon Feb 08, 2010 5:39 pm

Very good progress, cant wait :-)
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Zombie Dawgs on Sat Feb 13, 2010 11:04 pm

Nice work, I went from 1 to 4 and the final images looks really cool!
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby SotaPoika on Sun Feb 14, 2010 7:06 pm

When this map is ready! I want to play this! :D
:D Fancy a Cuppa?
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Re: 11 Day Level Design Challenge: L4D2 Brooklyn Bridge

Postby Zombie Dawgs on Sun Feb 21, 2010 2:44 pm

Can we play?
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