by Hollow on Mon Feb 08, 2010 4:13 pm
Hey Lopers.
Probably my first actual help thread in a looooonnng time but I feel it is necessary!
I am intending to possibly create a thunderstorm in a map. Basically I'm not sure what is the best way to go about doing this. I'm going to dig in to the particle editor to create the said lightning strike effect, but need help on understanding how to trigger it accordingly in the map.
I want to more or less have random strikes in the distance, sort of like Hard Rain in L4D2, but I'm using the Orange Box engine, so if anyone has an insight on to how Valve achieved it, that would be very helpful.
Is it possible to have the effect in the 3d skybox, whilst still affecting the lighting correctly of the whole map?
And what would be the best way of creating the randomness? I'm not so good with I/O, and would like to know how to achieve the random timings/position of the strike.
Cheers for any feedback!