Finding out Texture path on existing texture

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Finding out Texture path on existing texture

Postby LordDz on Mon Feb 08, 2010 10:41 am

So I've been searching google for a way to find it, but couldn't find any help. What I want to do is to create a blend texture and use concrete/mainroad_01b as a basetexture, but as it's not written like that in the vmt file, how do I know what path to write there instead?

Thanks. :)
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Re: Finding out Texture path on existing texture

Postby poisonic on Mon Feb 08, 2010 11:56 am

its located in a cfg file its compressed in 1 big file in the steamapss folder somting like sourcematerials.cfg
I was always wondering why my right mouse button died as first,in windows i did not use it so much until i tought about hammer in theory my left mouse button should have been dead before the right mouse button died....
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Re: Finding out Texture path on existing texture

Postby LordDz on Mon Feb 08, 2010 4:03 pm

poisonic wrote:its located in a cfg file its compressed in 1 big file in the steamapps folder somting like sourcematerials.cfg


Thanks, but I've searched about every CFG with GCFScape, and couldn't find it.
But didn't L4D2 do something with Pak files, like they included that texture in there perhaps?

EDIT: Nvm, copied another texture that looked close enough. :)
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