3D Skybox

Tutorial collection, comprehensive listings on main site.

Postby Grim Reaper on Sun May 29, 2005 9:54 am

Blink wrote:
Obviosly you don't understand it then


You are... CORRECT :cry:
Grim Reaper
May Contain Skills
May Contain Skills
 
Joined: Mon May 02, 2005 9:40 am
Location: Its this place, with air, and buildings, and there is lots of concrete...

Postby Grim Reaper on Sun May 29, 2005 10:17 am

Damn, that vid tut wont work. I crack it open and in media player it says error downloading codec or what the fuck ever :smt011 :smt013 :smt031
Grim Reaper
May Contain Skills
May Contain Skills
 
Joined: Mon May 02, 2005 9:40 am
Location: Its this place, with air, and buildings, and there is lots of concrete...

Postby Blink on Sun May 29, 2005 11:22 am

Dude, I gave links to everythingon the video tutorials page, wish people would look ffs.
My site | I tweet | I work for the BBC
User avatar
Blink
Cool 'n that
Cool 'n that
 
Joined: Fri Oct 08, 2004 4:16 pm
Location: UK

Postby Cr4ig on Sun May 29, 2005 12:20 pm

Blink wrote:Dude, I gave links to everythingon the video tutorials page, wish people would look ffs.


If only...
Image
Cr4ig
Senior Member
Senior Member
 
Joined: Mon Nov 08, 2004 10:55 pm

Postby Spartan on Sun May 29, 2005 1:35 pm

Dude, I gave links to everythingon the video tutorials page, wish people would look ffs.


I'm sorry to tell you this Blink but... people are dumb. I know it's hard news to bear in a time like this but you have to trust me on this one. [/quote]
Spartan
Veteran
Veteran
 
Joined: Sat Oct 09, 2004 2:58 pm

Postby vasko on Tue Jun 07, 2005 12:19 am

Absolutly brilliant :)
My god things are gonna look sooo much better from here on in,
great tut guys, cheers!
"They mostly come out at night, mostly"
Sawteethrecords.co.uk
Image
User avatar
vasko
Been Here A While
Been Here A While
 
Joined: Sat Feb 19, 2005 4:00 pm
Location: Kent, England

Postby OpticalSensorArray on Wed Jun 22, 2005 12:55 am

Oh, so basically, the sky_camera should be at the "scaled down origin".
Alright this makes sense now.
An easy way to do this is to make the sky_camera always at the origin to begin with, no matter where the map is, then scale down the reference walls along with the sky_camera, and leave those always in the same orientation, but you can still move them anywhere too.
OpticalSensorArray
Dumpling
Dumpling
 
Joined: Sun Jun 19, 2005 11:40 pm

Postby Fate™ on Wed Jun 22, 2005 11:43 am

im a bit confused after watching the video tut where you place the sky_camera, just after you got it to 0,0,0 co-ordinates, you press one of the mouse buttons to make it into an entity (a small blue box) and then leave it. but i dont understand what you did to do this. ive tried everything, "create object", click here, click there. wtf did you do? the video tut is a little hard to follow for noobs like me .. :?

:: EDIT ::

nevermind ...
User avatar
Fate™
1337 p0st3r
1337 p0st3r
 
Joined: Mon Jun 06, 2005 8:00 pm
Location: England

Postby Blink on Wed Jun 22, 2005 1:08 pm

OpticalSensorArray wrote:An easy way to do this is to make the sky_camera always at the origin to begin with, no matter where the map is, then scale down the reference walls along with the sky_camera, and leave those always in the same orientation, but you can still move them anywhere too.


That's what you're meant to do to start with, and prety much what I said.

Glad you got it. ;-)
My site | I tweet | I work for the BBC
User avatar
Blink
Cool 'n that
Cool 'n that
 
Joined: Fri Oct 08, 2004 4:16 pm
Location: UK

Postby A1armedassailant on Sun Jul 03, 2005 5:57 pm

ok the tutorial seems great. however...im having an issue. i placed a building in the skybox,(one with skybox in the model name) and for some reason it keeps overlapping into the map. i moved it outside the 1/16th scale version of the maps layout, and then extended the new skybox brush over it to keep it inside the skybox. what am i doing wrong? does it need to remain at the skybox edge, to line up with the map properly?

******************EDIT************************
ok well, i got the placement of them so theyre not inside the map, but they look lower than the rest of the map. :? will simply raising them all up a bit solve this?
A1armedassailant
Regular
Regular
 
Joined: Wed Jun 29, 2005 7:07 am

Postby yodasarmpit on Sun Jul 17, 2005 2:04 am

Great tutorial, works a treat
yodasarmpit
Regular
Regular
 
Joined: Sat Jun 18, 2005 3:08 pm

Postby G|a$sEater54 on Sat Jul 30, 2005 5:55 pm

sorry to bump this topic..but after reading peoples problems...I just can't resist.

If you can't even make a freaking 3D skybox...WHAT THE HELL ARE YOU DOING MAPPING. Theres an example that comes with the SDK, and shows you how to make one! You shouldnt need a freaking tutorial (the tut is awesome, but still)!!!!! This is one of the easyest things to do, other than create a blank room and try to call it a complete map.

Ok...I'm done ranting...goodbye.
Image
I Am The Infection
I Am The Cure

Image
User avatar
G|a$sEater54
Member
Member
 
Joined: Sat Jul 02, 2005 7:37 pm
Location: Ontario, Canada

Postby mike-o on Sat Jul 30, 2005 6:18 pm

CrapinaBottle wrote:soooo..... y dont u just make the enlarger 12X or 8X?


you could, but 3d skybox models are at 1/16 scale. so youre a dumbass if you make it 12x or 8x.
User avatar
mike-o
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Tue Feb 01, 2005 12:18 am

Postby Blink on Sat Jul 30, 2005 6:40 pm

G|a$sEater54 wrote:sorry to bump this topic..but after reading peoples problems...I just can't resist.

If you can't even make a freaking 3D skybox...WHAT THE HELL ARE YOU DOING MAPPING. Theres an example that comes with the SDK, and shows you how to make one! You shouldnt need a freaking tutorial (the tut is awesome, but still)!!!!! This is one of the easyest things to do, other than create a blank room and try to call it a complete map.

Ok...I'm done ranting...goodbye.


So so easy to say when you know how to do it no? Perhaps drop the elitist attitude and try helping.
My site | I tweet | I work for the BBC
User avatar
Blink
Cool 'n that
Cool 'n that
 
Joined: Fri Oct 08, 2004 4:16 pm
Location: UK

Postby G|a$sEater54 on Sat Jul 30, 2005 6:59 pm

Blink wrote:So so easy to say when you know how to do it no? Perhaps drop the elitist attitude and try helping.


Usually I don't use that kind of attitude, instead I try to help. I started about 3 weeks ago..so I'm still a nub myself. Mapping isn't all that hard at this point, it's when you get to the triggering and such that I find is even the least bit difficult. And no, I'm not trying to start a flame war. I'm just saying, they should actually look around before they start asking questions. Placing a sky_camera in a toolsskybox textured box, with a few props, isnt hard at all. I'm sure if they tried to figure it out by themselves, they might find things easyer to do later.
Image
I Am The Infection
I Am The Cure

Image
User avatar
G|a$sEater54
Member
Member
 
Joined: Sat Jul 02, 2005 7:37 pm
Location: Ontario, Canada
PreviousNext

Return to Tutorials

Who is online

Users browsing this forum: No registered users